


17 Developers
8 Weeks

Zap (Custom Engine)
Petrified
A hectic on-rail shooter built on Zap!, a custom engine able to run on PS5.
Shoot, move and dodge to take enemies down, avoid hits and collect pick-ups to increase your high-score on your way to the final boss.
Role: Level Designer
Responsibilities:
Designed, implemented and added logic to the blockout.
Picked up a custom engine and learnt to use its tools to implement the level design, events and level ingredients.
Iterated based on data from playtesting sessions and online feedback.
Helped the team organize its Agile processes.
Projects



Solo
8 Weeks

Unreal Engine
Boomer Shooter -
An Upward Breakout
A single player level for Boomer Shooter, an FPS Unreal Engine 5 template inspired by Quake, focused on the introduction and development of a supporting mechanic suited for both combat and exploration.
Role: Level Designer
Responsibilities:
Designed and implemented the level layout and blockout.
Scripted encounter design.
Designed and implemented a supporting mechanic in two different forms.
Iterated based on data from playtesting sessions and online feedback from the Quake community.
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12 Developers
8 Weeks

Unreal Engine
Palegrave
A fast-paced arcade FPS : shoot, collect gems to gain extra lives and keep moving to kite and survive an endless waves of relentless enemies
Role: Encounter Designer
Responsibilities:
Designed and implemented the spawning system.
Designed enemy waves and overall intensity of an average play session.
Iterated based on data from playtesting sessions.
Prototyped enemies and iterated on their behavior alongside programmers and technical designers
Researched competitors and investigated the target audience we were designing for.
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I'm a level designer from Italy, currently located in the
Netherlands and studying Design and Production at
Breda University of Applied Sciences
I'm a player experience-first designer with an eye for
usability, interested in how games can deliver meaningful
moments as a multimodal form of discourse.
